![]() ![]() All this does take some fun out of the game, as the blood-curdling Rubbish compared to the arcade, and the high screams of Jennifer in peril are The sound of the bloodworms is particularly Of the 8-bit heyday make an unwelcome appearance, reminding us that the console Tinny in places, flat and muffled in others, and at some points the familiar bleeps Were awesome, but the TurboGrafx-16 cannot fully replicate them. Sounds of flesh slicing, guts splatting, moans, screams and cries of terror The arcade had a typical horror BGM which gave theĬhills even more bite, and the overlaying SFX proved the icing on the cake. Thing the console version fails to replicate however is the chilling soundtrackĪnd SFX of the original. Essentially the visuals make this game, so Namco did a fine job in transferring the primary hook in all its gory beauty. So despite the watered-down horrors, it’s all still quite wince-inducing to the eyes. In direct comparison to the sharpness and detail of the arcade original, the TG16 matches things up very accurately and is rather impressive to boot. I can understand the mid-level still images, these were some pretty nasty pictures. Some still images are missing and a couple of the bosses have been altered. The speed and sequences of the game are mostly unchanged, just with less detail on some of the gorier corridors. The graphics are at the heart of all this, and while there’s a little less blood and guts flying around the place, the TurboGrafx-16 port is very faithful to the arcade original. Meat cleaver chopping, squished creatures with a stick and heads blown off by a shotgun, it’s all there. Classic beat ‘em up in the simplest form, but both the gruesome environment and the way Rick can dispatch the numerous creatures adds scope, amusement, and grossness to the proceedings. It’s really just a case of walking and hitting lots of things, and many more things, over and over. Predictable story aside, the actual gameplay is pretty straightforward and maybe a little dull. ![]() The game itself doesn’t divulge much of this information however, you find out as you travel though the game. Oh, and also Rick has been possessed by an evil mask, made to look remarkably like Jason Voorhees from Friday the 13th, and made him super strong. What could go wrong? To cut a long story short, your mission as Rick is too traverse the house, tearing everything and everyone to bits as you go in search for your beloved squeeze. You play Rick, a student who takes shelter from a thunderstorm with his girlfriend (as you do!) in a creepy mansion locally known as the ‘Splatterhouse’. ![]() On games changed years later of course with the likes of Mortal Kombat, Doom and Grand Theft Auto 3, but I’m certain Splatterhouse raised a few concerned The days before the ESRB, and the graphic violence Splatterhouse contained seemed to go largely unnoticed. Western TG16 version was censored slightly from the original arcade, but stillĬontained enough shock value to cross successfully to home console. Itĭidn’t make the transition to the more popular formats, but was ported to theĮqually cultish TurboGrafx-16 in 1990. Quite an impact in the arcade teenage community and thus became a cult hit. Mutilated human bodies, enemy monsters sliced in half, chilling screams andĭisgusting flesh-ripping SFX gave it the ‘X’ factor. Within its gameplay as such, but for the shock-factor of its visuals and sounds. Beat ‘em ups such as P.O.W and Double Dragon had much more depth, but its originality does not lie It’s solely in a 2D environment, withįew platforms to speak of and in a very linear style. Would eventually spawn the likes of ResidentĪ very basic scrolling beat ‘em up, with a tacked-on storyline and ideas plagiarisedįrom the various horror films of the 1980s. Is the game that showed the world that gaming’s horror genre had been born, and That would prepare me for all further horrifying games thereafter. Game stayed with him for the rest of his life. ![]() Gruesome sights and shocking sounds, and like any good tale of horror, this Was like nothing he had ever seen before. Motifs and hideous monsters depicted on its shell sent dread down his body. Walking past his present favourite Golden Axe, he approaches this new machine cautiously, as the blood Once, an innocent 13 year old boy wandered into hisįavourite video arcade and noticed a brand new machine standing menacingly in ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |