![]() One of the big annoyances of X:Rebirth is dealt with Some go as far as to remove them completely, but that is quite a big game change with lots of knock-on issues you need to mod around, so my solution is clean and simple and functional, thanks to those two mods. Imho they are 100% improved as a game experience by these two mods. Now space-lanes are simply a means of getting from A to B, with a moderate amount of real traffic dodging required. Realistic Highways (by Nifter) - i use the 'NoTrafficDoubleSpeedHighways' version of the mod. One removes the fake traffic created in them to force the mini-game, and the other removes the action music to, i assume, fuel the 'adrenaline' as you play the mini-game?ġ. ![]() I use the Nexus for the ones i have running, most are old (older than their version on SteamWorkshop mostly) but the list i will give below seem to function well on the latest game version (4.30). It also got me searching for mods, but not on Steamworkshop, on Nexus, as i need standalone stuff for my non-Steam version. I have not watched ALL of this guys video's, but i did get through a few to better understand the game and what i might be doing wrong in it. Now i'm not saying it is the BEST let's play, but it is in English and it is on the latest version (4.30) and has some mods in the mix, and really it was the mods that caught my eye. Then i decided to watch this let's play on it: Yep even after years of updates and fixes, Rebirth still felt 'off'. So after about 5 hours of playing i put it down. Numerous little functional issues here and there. The constant same dialogue (for everything every transaction, every launch, every exit from a space lane, and both the char you play and your side-kick in particular sounded annoying after a short while) just cut the immersion it reminded me of vanilla Oblivion in this, where a dev is 'too keen' to show something 'cool' off and it's in your face ALL the time.ĥ. All the NPC's were badly animated and often looked like they had survived WW3 (or something).Ĥ. The mini-game of driving through the new space-lanes accompanied by thumping 'action music' was just awful.ģ. Your side kick had a huge cleavage on display in her 'space suit' (this is just a tonal issue, where i feel forced to feel like a teenager in 'my' game).Ģ. It was all change and once you dug around in it a little you felt a lot of that change was half-baked or implemented poorly.įor me these things 'broke it' and stopped me playing:ġ. Nomenclature had changed, space travel around a system had changed, the game universe had changed (as part of the plot). The graphics were great but lots of other things felt odd (coming from X2>X3 in particular). I got it super cheap (like £9 iirc) and due to the terrible launch state did not feel too guilty about that particular sale purchase, but it hung around for about six months unplayed in my GOG account. So yeah, like a lot of folk I scratched X:Rebirth off my list and moved on.Ī GOG sale (and i guess my frustration at not being able to start ED just yet?) somehow ended up with my owning the 'Home of Light Complete Edition': ![]() Egosoft have a reputation for releasing buggy games but this was a whole new level, with a layer of odd game design thrown into that cauldron. X:Rebirth got the nickname 'X: ' around the time of it's release, and at the time I felt it probably deserved it after reading a few reviews and watching a few fan video's explaining the issues. Inspired by the silver 303 housing, Karperyd designed the stylish silver CD jacket to appear more like protective tin than folded cardboard.X3 is the darling of the series for many (I also have a soft spot for X2), and X4 is the 'new' X3 just currently 'in progress'. Mirroring the geometry of the hexagonal Propellerhead and ReCycle graphics, Karperyd's ReBirth emblem is a futuristic coat-of-arms that establishes strong visual ties to the company's identity. Andreas Karperyd's long-standing association with the company began with his design of ReCycle and the company's corporate branding. Innovative Scandanavian style and design is reflected in the logos and packaging of Propellerhead Software products. The 'RB-338' numbering scheme mimics Roland's product identification - the '33' indicating two 303s, and '8' representing the 808. ![]() In the end, ReBirth RB-338 was chosen for the sentiment of vintage analog synthesizers and to match Propellerhead's naming conventions. Other candidates included insect nomenclature and even 'Redrum,' which eventually found a place within Reason. The name ReBirth is a natural progression from ReCycle, though other potential names were 'Transistor' (in reference to Transistor Bass, TB-303), and Transistor Rhythm (TR-808), as well as 'Kiruna,' an industrial and mining city in Northern Sweden. ![]()
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